Volumes by Shells
There are some examples where it is impossible, or at least inconvenient, to find the volume of a revolved object using disks or washers. Take, for example, the object you get when you revolve the region bounded by and around the -axis.
The issue is this: if we tried to do this by slicing, we'd use washers. However, the inner radius and outer radius would both be defined by the same function, and we'd have to solve this function for .
Instead, we can use a different approach to divide this volume up into simple figures. This approach uses nested shells to fill up the volume.
It can be hard to visualize this whole process, but the image above shows a representative shell. If we can find the volume of each shell, the approximate total volume will be the sum of those volumes. As before, when we make the shells infinitesimally thin, the sum will turn into an integral, and we'll get the exact volume.
1. Slice
Each slice is a thin cylindrical shell, like a paper towel roll. The issue is to find the volume of this shell -- to do this, picture cutting and unrolling the shell.
Once it is unrolled, it's easy to see that the volume is simply length times width times height. All we have to do is figure out what the length, width, and height are in terms of the original shell.
Length
The length is the circumference of the shell, which is . This can be tricky to see at first, but since the radius is the distance from the central axis () and the edge of the shell (at an arbitrary value), the radius is simply . Thus the length is
Width, or thickness
The thickness of the wall is simply .
Height
The height of the shell is based on the original function -- it's the distance between and . Thus, the height is .
Volume
The volume of one slice, then, is
2. Approximate
The approximate volume will be the sum of the volumes of the slices:
3. Integrate
As , or , this sum turns into an integral:
Note that the limits of integration are based on where we start and stop drawing shells.
We can evaluate this integral to find the volume:
Conclusion
In general, when we use shells to find the volume of a revolved solid, the integral will look like
All we have to do, then, is to find the radius (often simply equal to ) and the height (generally defined by the original function), as well as the limits of integration (where we start and stop drawing shells).
Revolve the region bounded by and around the -axis, and find the volume of the resulting solid.
Solution
Notice that we can, and already did, find the volume of this solid by slicing. We can also do it using shells, and of course, we'll get the same answer.
Remember, the volume is
Again, since we're revolving about , the radius will simply be . The height is given by the difference between the two functions: Finally, for the limits of integration, notice that the shells range from the inside, when to the outside, when .
Thus the volume is
Revolve the region bounded by , , , and around the line , and find the volume of the resulting solid.
Solution
This is the first example using shells where we're revolving around a line other than the -axis. This will affect the radius; the radius is the distance between an arbitrary and :
The height, as always, will be the difference between the two given functions:
Finally, the limits of integration are given in the problem statement. Putting this all together:
Revolve the region bounded by , , , and around the -axis, and find the volume of the resulting solid.
Solution
This one has another twist: now we're revolving about a horizontal axis. This means that the integral will be in terms of instead of .
The radius of an arbitrary shell will be , similar to before. The height will be the difference between and :
The volume, then, is